So if you go from stop to start, you know you push forward and you move your ship forward from a stationary position, your ear – your inner ear – isn’t picking up any acceleration so immediately what your eyes are seeing and your ears are picking up are out of sync and that’s when you get motion sickness. There’s an interesting thing when you start moving with a VR headset on – you can fool your eyes, but you can’t kid your inner ear. I can tell you one, I’ve spoken about this one on some interviews before. There are a lot of very weird, low-level things which you just have to deal with when you’re dealing with VR which would require a significant amount of work for pretty much any existing game. VR is tough to do well and games which I thought would be absolutely, beautifully custom-made for it really struggled to have it retro-fitted on. It’s really interesting when you start looking at third person. We thought about it and haven’t done very much more with it. If this turns out to be a genuine taste of what’s to come, the idea of virtual reality as a mainstream entertainment proposition has just got a little less outlandish.Įve Valkyrie is currently scheduled for release on PC and PlayStation 4.CCP Unifex: Well no, that’s not true. EVE-VR sparked a lot of interest from both players and the press, so we decided to write a devblog explaining how this idea came about, and what it was like developing a game for virtual reality. We can also expect a range of spacecraft as well as customisable weapons, and team-based multiplayer action.īut really, it's all about the feeling of being out there in space, surrounded by other ships, by satellites, by planets floating in the distance. The game placed you in the cockpit of a fighter, engaging enemies in intense dogfights across the EVE Online® universe. However, CCP is talking about linking the game in with EVE Online, and expanding its narrative, so that the dog-fighting action is part of the wider universe. EVE: Valkyrie VR Gameplay Trailer Pre-Alpha - Fanfest 2015 EVE: Valkyrie Warzone 11K subscribers 1. This cuts down on motion blur and makes all the action look a lot crisper.Įve: Valkyrie may still be a long way from release and to a degree it still feels like a tech demo for the Oculus Rift (although it is also being developed for Sony's Project Morpheus headset). Also, thanks to the Rift’s Time Warp function – John Carmac’s software addition to Oculus’s headset – the frame rate appears faster than it is. We played Sparc and spoke with Executive Producer Morgan Godat about how the game was born of out crazy experimentation at CCP Atlanta. You never leave the cockpit, so you don't get the giddy feeling that often comes when controlling a character physically moving on screen. All of their other released games however, are VR titles, including EVE: Valkyrie, EVE: Gunjack, and later this year, Sparc. Anyway, we would probably get real spaceships before EVE became VR-only. Valkyrie is also built to combat the motion sickness that many people associate with virtual reality experiences. Some VR headsets have a front-facing camera which displays constant footage of your room/desk/whatever in a small window in the corner of your virtual screen, allowing you to interact with the real world, while playing in the virtual. For example, your ship’s missile lock is mapped to the Rift and, if you pull in the left trigger, it targets what you’re looking at – what's more, your target area increases exponentially the more you look around. Of course, if Eve: Valkyrie was a traditional flight sim, you could do all of that using the thumbstick on a controller – but that’s the point: with the Rift, intuitive head movement replaces fiddly controls and the degree of immediate agency it gives you is staggering. Look behind you and you can see the exit hatch. Look down and you see "your" torso and legs in a flight suit. Look left and right and you can see the cannons on the starfighter’s wings. Once the headset and earphones are in place, the outside world is obliterated and replaced with the a first-person view of the ship’s cockpit. As we discovered at E3, no description can really prepare you for the experience of putting on the Rift and actually playing.
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